Title
The Delta3D open source game engine.
Abstract
What is it that all game engines and visual simulation tools have in common? A lot, as it turns out. In fact, game engines have so much in commonthat you have to wonder if they should actually be a commodity--and they should be. That advanced feature that makes one game engine different from all the rest is part of the reason why game engines and visual simulation tools cost so much. Furthermore, most game engines have a unique development pipeline associated with them. The way content is developed and integrated is specific to that engine, implying limited (if any) portability and reuse. This business model is perfectly appropriate for the entertainment industry where having the latest graphics features can make or break a title, but to the training community, the model simply does not work. We need to thinkdifferently.
Year
DOI
Venue
2005
10.1109/MCG.2005.67
IEEE Computer Graphics and Applications
Keywords
DocType
Volume
training community,business model,unique development pipeline,entertainment industry,latest graphics feature,delta3d open source,advanced feature,game engine,visual simulation tool,learning curve
Journal
25
Issue
ISSN
Citations 
3
0272-1716
14
PageRank 
References 
Authors
1.17
0
3
Name
Order
Citations
PageRank
Rudy Darken1386.50
Perry McDowell2222.78
Erik Johnson3141.17