Title
High-Quality Hardware-Based Ray-Casting Volume Rendering Using Partial Pre-Integration
Abstract
In this paper, we address the problem of the interactive volume rendering of unstructured meshes and propose a new hardware-based ray-casting algorithm using partial pre-integration. The proposed algorithm makes use of modern programmable graphics card and achieves rendering rates competitive with full pre-integration approaches (up to 2M tet/sec). This algorithm allows the interactive modification of the transfer function and results in high-quality images, since no artifact due to under-sampling the full numerical pre-integration exists. We also compare our approach with implementations of cell-projection algorithm and demonstrate that ray-casting can perform better than cell projection, because it eliminates the high costs involved in ordering and transferring data.
Year
DOI
Venue
2005
10.1109/SIBGRAPI.2005.29
SIBGRAPI
Keywords
Field
DocType
row action maximum likelihood,present article,new result,ray-casting volume,useful tool,block-iterative algorithm,partial pre-integration,hardware,computer graphics,transfer function,computer science,algorithm design and analysis,inspection,data visualization,transfer functions,ray casting,volume rendering
Graphics,Volume rendering,Polygon mesh,Algorithm design,Computer science,Ray casting,Cell projection,Rendering (computer graphics),Computer hardware,Computer graphics
Conference
ISSN
ISBN
Citations 
1530-1834
0-7695-2389-7
16
PageRank 
References 
Authors
0.70
19
2
Name
Order
Citations
PageRank
Rodrigo Espinha1302.42
Waldemar Celes214115.93