Abstract | ||
---|---|---|
In this paper we propose a sketch-based interface for drawing and generating a realistic 3D human face with texture. The free form sketch-based interface allows a user to intuitively draw a portrait as in traditional pencil sketching way. Then, the user's drawing is automatically reshaped to an accurate natural human facial shape with the guidance of a statistical description model, and an artistic-style portrait rendering technique is used to render the work-in-progress face sketch. Furthermore, with additional user-specified information, e.g., gender, ethnicity, and skin tone, a realistic face texture can be synthesized for the portrait through our probabilistic face texture inference model. Lastly, the textured portrait will be further used to construct a realistic 3D face model by the 3D morphable face model algorithm. Through our preliminary user evaluations, we found that with this system, even novice users were able to efficiently craft a sound 3D realistic face within three minutes. |
Year | Venue | Keywords |
---|---|---|
2010 | Graphics Interface 2012 | artistic-style portrait rendering technique,realistic face,work-in-progress face sketch,human face,free form portrait,plausible texture inference,sketch-based interface,morphable face model algorithm,statistical description model,realistic face texture,probabilistic face texture inference,face model,methodology |
Field | DocType | Citations |
Computer vision,Computer graphics (images),Inference,Computer science,Portrait,Artificial intelligence,Pencil (mathematics),Probabilistic logic,Free form,Rendering (computer graphics),Skin tone,Sketch | Conference | 4 |
PageRank | References | Authors |
0.40 | 36 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Tanasai Sucontphunt | 1 | 22 | 3.20 |
Borom Tunwattanapong | 2 | 113 | 8.54 |
Zhigang Deng | 3 | 1366 | 91.38 |
Ulrich Neumann | 4 | 2218 | 191.28 |