Abstract | ||
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This paper presents a versatile detail editing approach for triangular meshes based on filtering the Laplacian coordinates. More specifically, we first compute the Laplacian coordinates of the mesh vertices, then filter the Laplacian coordinates, and finally reconstruct the mesh from the filtered Laplacian coordinates by solving a linear least square system. The proposed detail editing method includes not only feature preserving smoothing but also enhancing. Furthermore, the proposed approach allows interactive editing of some user-specified frequencies and regions. Experimental results demonstrate that our method is much more versatile and faster than the existing methods. |
Year | DOI | Venue |
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2011 | 10.1007/s00371-011-0558-y | The Visual Computer |
Keywords | Field | DocType |
proposed detail editing method,versatile surface detail editing,existing method,mesh vertex,square system,interactive editing,filtered laplacian,detail editing · laplacian coordinates · smoothing · enhancing,triangular mesh,versatile detail editing approach,smoothing | Least squares,Laplacian smoothing,Polygon mesh,Computer graphics (images),Computer science,Skew coordinates,Artificial intelligence,Computer vision,Vertex (geometry),Algorithm,Filter (signal processing),Smoothing,Laplacian coordinates | Journal |
Volume | Issue | ISSN |
27 | 5 | 1432-2315 |
Citations | PageRank | References |
8 | 0.45 | 41 |
Authors | ||
6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Hui Wang | 1 | 386 | 27.33 |
Hongyin Chen | 2 | 8 | 0.45 |
Zhixun Su | 3 | 639 | 32.10 |
Junjie Cao | 4 | 212 | 18.07 |
Fengshan Liu | 5 | 76 | 11.78 |
Xiquan Shi | 6 | 93 | 12.31 |