Abstract | ||
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A design pattern names, abstracts and identifies the key aspects of a common design structure that make it useful for creating a reusable object-oriented design. Designers with little or no experience in this area are forced to read long catalogs of patterns to acquire this knowledge, missing the learning that is only obtained from practice. In this paper we propose to analyze the sequence of actions needed to be executed in a CASE tool in order to model different design patterns. The purpose of this analysis is to create a model that can be used by an interface agent to detect the design pattern an inexperienced user is trying to create in the tool and to assist him/her in this procedure. |
Year | DOI | Venue |
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2011 | 10.1007/978-3-642-34010-9_19 | ADNTIIC |
Keywords | Field | DocType |
common design structure,case tool,design pattern,long catalog,design pattern name,discrete sequences analysis,different design pattern,software design pattern,inexperienced user,key aspect,interface agent,reusable object-oriented design,design patterns | Behavioral pattern,Software design,Computer science,Structural pattern,Software design pattern,Human–computer interaction,Computer-aided software engineering,Design pattern | Conference |
Citations | PageRank | References |
1 | 0.35 | 10 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Juan Francisco Silva Logroño | 1 | 1 | 0.35 |
Luis Berdún | 2 | 14 | 5.43 |
Marcelo Armentano | 3 | 13 | 2.63 |
Analia Amandi | 4 | 255 | 13.43 |