Abstract | ||
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The article presents in-situ findings of introducing a tablet prototype, with touch interaction and 3D graphical visualizations, to empower knowledgeable village elders in Namibia to locally re-create a 3D graphical context for previously recorded video clips of indigenous practices and narratives. Findings indicate that tablets enable those indigenous users to partake in design sessions more equally than with laptops and other input devices. Through a GUI design example we illuminate the unique opportunities and challenges in designing in the space where cultures meet. |
Year | DOI | Venue |
---|---|---|
2012 | 10.1145/2399016.2399111 | NordiCHI |
Keywords | Field | DocType |
design session,tablet prototype,graphical visualization,input device,graphical context,knowledgeable village elder,gui design example,indigenous user,homestead creator,indigenous practice,indigenous designer,in-situ finding,indigenous knowledge,hci,3d visualization | Traditional knowledge,Indigenous,Participatory design,Computer science,Visualization,Narrative,Human–computer interaction,Multimedia,Input device,CLIPS | Conference |
Citations | PageRank | References |
11 | 1.05 | 8 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Kasper Rodil | 1 | 61 | 12.52 |
Heike Winschiers-Theophilus | 2 | 217 | 34.96 |
Kasper L. Jensen | 3 | 45 | 4.31 |
Matthias Rehm | 4 | 157 | 21.98 |