Title
Real-Time 3D Rendering of Heterogeneous Scenes.
Abstract
Many virtual 3D scenes, especially those that are large, are not structured evenly. For such heterogeneous data, there is no single algorithm that is able to render every scene type at each position fast and with the same high image quality. For a small set of scenes, this situation can be improved if different rendering algorithms are manually assigned to particular parts of the scene by an experienced user. We introduce the Multi-Algorithm-Rendering method. It automatically deploys different rendering algorithms simultaneously for a broad range of scene types. The method divides the scene into subregions and measures the behavior of different algorithms for each region in a preprocessing step. During runtime, this data is utilized to compute an estimate for the quality and running time of the available rendering algorithms from the observer's point of view. By solving an optimizing problem, the image quality can be optimized by an assignment of algorithms to regions while keeping the frame rate almost constant.
Year
DOI
Venue
2013
10.1007/978-3-642-41914-0_44
ADVANCES IN VISUAL COMPUTING, ISVC 2013, PT I
DocType
Volume
ISSN
Conference
8033
0302-9743
Citations 
PageRank 
References 
0
0.34
11
Authors
5
Name
Order
Citations
PageRank
Ralf Petring100.68
Benjamin Eikel221.39
Claudius Jähn3103.95
Matthias Fischer400.34
Friedhelm Meyer auf der Heide51744238.01