Title
Developing a video game metadata schema for the Seattle Interactive Media Museum
Abstract
interest in video games increases, so does the need for intelligent access to them. However, traditional organizational systems and standards fall short. To fill this gap, we are collaborating with the Seattle Interactive Media Museum to develop a formal metadata schema for video games. In the paper, we describe how the schema was established from a user-centered design approach and introduce the core elements from our schema. We also discuss the challenges we encountered as we were conducting a domain analysis and cataloging real-world examples of video games. Inconsistent, vague, and subjective sources of information for title, genre, release date, feature, region, language, developer and publisher information confirm the importance of developing a standardized description model for video games.
Year
DOI
Venue
2013
10.1007/s00799-013-0103-x
International Journal on Digital Libraries
Keywords
Field
DocType
Video games, Metadata schema, Multimedia, Interactive media, Cultural artifacts, Seattle Interactive Media Museum
Domain analysis,World Wide Web,Release date,Cultural artifact,Computer science,Cataloging,Metadata schema,Schema (psychology),Multimedia,Interactive media
Journal
Volume
Issue
ISSN
13
2
1432-1300
Citations 
PageRank 
References 
10
1.17
5
Authors
4
Name
Order
Citations
PageRank
Jin Ha Lee142747.12
Joseph T. Tennis210319.21
Rachel Ivy Clarke3527.64
Michael Carpenter4101.17