Abstract | ||
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interest in video games increases, so does the need for intelligent access to them. However, traditional organizational systems and standards fall short. To fill this gap, we are collaborating with the Seattle Interactive Media Museum to develop a formal metadata schema for video games. In the paper, we describe how the schema was established from a user-centered design approach and introduce the core elements from our schema. We also discuss the challenges we encountered as we were conducting a domain analysis and cataloging real-world examples of video games. Inconsistent, vague, and subjective sources of information for title, genre, release date, feature, region, language, developer and publisher information confirm the importance of developing a standardized description model for video games. |
Year | DOI | Venue |
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2013 | 10.1007/s00799-013-0103-x | International Journal on Digital Libraries |
Keywords | Field | DocType |
Video games, Metadata schema, Multimedia, Interactive media, Cultural artifacts, Seattle Interactive Media Museum | Domain analysis,World Wide Web,Release date,Cultural artifact,Computer science,Cataloging,Metadata schema,Schema (psychology),Multimedia,Interactive media | Journal |
Volume | Issue | ISSN |
13 | 2 | 1432-1300 |
Citations | PageRank | References |
10 | 1.17 | 5 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
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Jin Ha Lee | 1 | 427 | 47.12 |
Joseph T. Tennis | 2 | 103 | 19.21 |
Rachel Ivy Clarke | 3 | 52 | 7.64 |
Michael Carpenter | 4 | 10 | 1.17 |