Abstract | ||
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This paper addresses an image-based method for modeling 3D objects with curved surfaces based on the non-uniform rational B-splines (NURBS) representation. The user fits the feature curves on a few calibrated images with 2D NURBS curves using the interactive user interface. Then, 3D NURBS curves are constructed by stereo reconstruction of the corresponding feature curves. Using these as building blocks, NURBS surfaces are reconstructed by the known surface building methods including bilinear surfaces, ruled surfaces, generalized cylinders, and surfaces of revolution. In addition to them, we also employ various advanced techniques, including skinned surfaces, swept surfaces, and boundary patches. Based on these surface modeling techniques, it is possible to build various types of 3D shape models with textured curved surfaces without much effort. Copyright © 2007 John Wiley & Sons, Ltd. |
Year | DOI | Venue |
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2008 | 10.1002/cav.v19:2 | Journal of Visualization and Computer Animation |
Keywords | Field | DocType |
surface modeling,nurbs | Computer vision,Surface of revolution,Computer science,Image based,Stereo reconstruction,Artificial intelligence,User interface,Bilinear interpolation | Journal |
Volume | Issue | ISSN |
19 | 2 | 1546-4261 |
Citations | PageRank | References |
0 | 0.34 | 9 |
Authors | ||
2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Man Hee Lee | 1 | 77 | 8.18 |
In Kyu Park | 2 | 316 | 35.97 |