Title
Clamping: A method of antialiasing textured surfaces by bandwidth limiting in object space
Abstract
An object space method is given for interpolating between sampled and locally averaged signals, resulting in an antialiasing filter which provides a continuous transition from a sampled signal to its selectively dampened local averages. This method is applied to the three standard Euclidean dimensions and time, resulting in spatial and frame to frame coherence. The theory allows filtering of a variety of functions, including continuous and discrete representations of planar texture.
Year
DOI
Venue
1982
10.1145/965145.801252
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Keywords
Field
DocType
Aliasing,Clamping,Filtering
Clamping,Computer vision,Computer graphics (images),Computer science,Interpolation,Filter (signal processing),Coherence (physics),Aliasing,Bandwidth (signal processing),Planar,Artificial intelligence,Euclidean geometry
Conference
Volume
Issue
ISSN
16
3
0097-8930
ISBN
Citations 
PageRank 
0-89791-076-1
47
39.86
References 
Authors
0
3
Name
Order
Citations
PageRank
Alan Norton14739.86
Alyn Rockwood2950179.19
Philip T. Skolmoski34739.86