Title
Filament-based smoke with vortex shedding and variational reconnection
Abstract
Simulating fluids based on vortex filaments is highly attractive for the creation of special effects because it gives artists full control over the simulation using familiar tools like curve editors or the scripted generation of new vortex filaments over time. Because filaments offer a very compact description of fluid flow, real time applications like games or virtual reality are also possible. We present a complete model that includes moving obstacles with vortex shedding, all represented as filaments. Due to variational reconnection the long-time behavior of our method is excellent: Energy and momentum stay constant within reasonable bounds and computational complexity does not increase over time.
Year
DOI
Venue
2010
10.1145/1833349.1778852
ACM Trans. Graph.
Keywords
Field
DocType
virtual reality,fluid simulation,computational complexity,vortex shedding,fluid flow
Vortex shedding,Protein filament,Vortex,Fluid dynamics,Mechanics,Fluid simulation,Energy–momentum relation,Classical mechanics,Computational complexity theory,Physics
Journal
Volume
Issue
ISSN
29
4
0730-0301
Citations 
PageRank 
References 
31
0.97
24
Authors
2
Name
Order
Citations
PageRank
Steffen Weißmann1311.31
Ulrich Pinkall249739.52