Title
Multiple sprites and frame skipping techniques for sprite generation with high subjective quality and fast speed
Abstract
Sprite is an image collecting information of a video object through a video sequence. It can be used for efficient video coding, video summary, browsing, and editing. In this paper, three new techniques for sprite generation are proposed. Boundary matching and multiple sprites techniques can improve the subjective quality with refining the positions of the warped frames and generating more than one sprites. The frame skipping technique can skip redundant frames that contain only little new information when the camera revisits a scene several times to accelerate the sprite generation process. Experimental results show that these techniques can be employed independently and can improve the subjective quality as well as reduce the 47.68% - 17.22% runtime of sprite generation. They can be applied with any sprite generation algorithms.
Year
DOI
Venue
2002
10.1109/ICME.2002.1035899
ICME (1)
Keywords
Field
DocType
image matching,sprite generation algorithms,redundant frames,browsing,boundary matching,frame skipping,camera,video summary,data compression,warped frames,image reconstruction,video object,multiple sprites,video coding,image sequences,high subjective quality,editing,subjective quality,reconstructed frames,video sequence,layout,generic algorithm,motion estimation,acceleration,digital signal processing
Iterative reconstruction,Computer vision,Digital signal processing,Computer graphics (images),Computer science,Image matching,Sprite (lightning),Coding (social sciences),Artificial intelligence,Acceleration,Motion estimation,Data compression
Conference
Volume
Citations 
PageRank 
1
4
0.46
References 
Authors
4
4
Name
Order
Citations
PageRank
Shao-Yi Chien11603154.48
Ching-Yeh Chen265349.43
Yu-Wen Huang31116114.02
Liang-Gee Chen43637383.22