Title
Motivating the motivators: Lessons learned from the design and evaluation of a social persuasion system.
Abstract
This paper presents the lessons learned in designing and evaluating a social persuasion system. This social persuasion system, called the Playful Bottle, consists of a mobile phone attached to an everyday drinking mug, and motivates office workers to drink healthy quantities of water. This study discusses the results of a 10-week quantitative user study and qualitative focus group interviews. We describe how users interacted with one other through the system's care-giving and care-receiving interface and how the system's social effect influenced drinking behaviors. Based on our findings, we offer lessons learned on how to design an effective social persuasion system. The important lessons leaned in our finding: Motivate the motivator, reduce pressure and lessen the feeling of deprivation, and combine positive with negative reinforcements.
Year
DOI
Venue
2014
10.1016/j.pmcj.2012.11.006
Pervasive and Mobile Computing
Keywords
DocType
Volume
care-receiving interface,important lesson,10-week quantitative user study,everyday drinking mug,mobile phone,social effect,playful bottle,social persuasion system,healthy quantity,effective social persuasion system,ubiquitous computing,persuasive technology,activity recognition,mobile computing
Journal
10
ISSN
Citations 
PageRank 
1574-1192
1
0.36
References 
Authors
29
7
Name
Order
Citations
PageRank
Meng-Chieh Chiu117310.70
Cheryl Chia-Hui Chen2989.34
Shih-Ping Chang3857.20
Hao-Hua Chu4116898.54
Charlotte Wang582.20
Fei-Hsiu Hsiao6786.65
Polly Huang737134.65