Abstract | ||
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Recently in the field of computer graphics, studies on 3D face modeling and animation are being made an active progress. One of the important research areas in 3D animation is animation of human being. Also, it developed as much as creating 3D face models and expressions in real time so that humans might interact with computer. As above, people need more to study on human body modeling with digital image treatment to offer a human-centered familiar user interface. To achieve the purpose, it is necessary to develop more realistic 3D face models and to create more natural expressions. In this paper, created 3D face models with 2D face images and developed a system to match the created 3D face models with characters’ face expressions in real time on animation. And then, we suggests a methodology for individualized facial model by changing generic model and the study created a expression of 3D face model using control point of mesh model. |
Year | DOI | Venue |
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2008 | 10.1109/NCM.2008.243 | NCM (2) |
Keywords | Field | DocType |
face expression,face image,human body modeling,generic model,mesh model,face modeling,individualized facial model,computer graphics,face model,real time,animation matching,asm,3d animation,computer animation,human computer interaction,digital image,user interface,computer graphic,information management,face recognition | Facial recognition system,Computer graphics (images),Computer science,Computer facial animation,Skeletal animation,Animation,Computer animation,User interface,Computer graphics,Facial motion capture | Conference |
Citations | PageRank | References |
1 | 0.37 | 5 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Sun-Hee Weon | 1 | 1 | 2.06 |
Hyung-Il Choi | 2 | 138 | 26.28 |
Gye-Young Kim | 3 | 116 | 24.67 |