Title
Dynamic load-balanced rendering for a CAVE system
Abstract
Recently, PC clusters have been used to construct CAVE-like immersive projection displays. However, in order to improve the rendering performance of PC cluster-based CAVE systems, the number of node PCs should be increased in accordance with the number of screens that are included. In this research, a mechanism for dynamic load-balanced rendering in a PC cluster system incorporating an arbitrary number of nodes was developed. This system constructs the cluster system by using a chain connection-type compositor board, whereby load-balancing can be controlled dynamically in response to the movement of the virtual objects or of the user's viewpoint. This paper describes the implementation of this dynamic load-balanced rendering method and presents the results of an evaluation experiment.
Year
DOI
Venue
2006
10.1145/1180495.1180533
VRST
Keywords
Field
DocType
pc cluster-based cave system,dynamic load-balanced rendering,arbitrary number,dynamic load-balanced rendering method,pc cluster system,cluster system,pc cluster,chain connection-type compositor board,cave-like immersive projection display,rendering performance,load balance,load balancing
Cluster (physics),Cave,Computer graphics (images),Load balancing (computing),Simulation,Dynamic load testing,Computer science,Immersion (virtual reality),Rendering (computer graphics)
Conference
ISBN
Citations 
PageRank 
1-59593-321-2
2
0.51
References 
Authors
7
2
Name
Order
Citations
PageRank
Tetsuro Ogi115338.64
Takaya Uchino220.51