Abstract | ||
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Recently, PC clusters have been used to construct CAVE-like immersive projection displays. However, in order to improve the rendering performance of PC cluster-based CAVE systems, the number of node PCs should be increased in accordance with the number of screens that are included. In this research, a mechanism for dynamic load-balanced rendering in a PC cluster system incorporating an arbitrary number of nodes was developed. This system constructs the cluster system by using a chain connection-type compositor board, whereby load-balancing can be controlled dynamically in response to the movement of the virtual objects or of the user's viewpoint. This paper describes the implementation of this dynamic load-balanced rendering method and presents the results of an evaluation experiment. |
Year | DOI | Venue |
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2006 | 10.1145/1180495.1180533 | VRST |
Keywords | Field | DocType |
pc cluster-based cave system,dynamic load-balanced rendering,arbitrary number,dynamic load-balanced rendering method,pc cluster system,cluster system,pc cluster,chain connection-type compositor board,cave-like immersive projection display,rendering performance,load balance,load balancing | Cluster (physics),Cave,Computer graphics (images),Load balancing (computing),Simulation,Dynamic load testing,Computer science,Immersion (virtual reality),Rendering (computer graphics) | Conference |
ISBN | Citations | PageRank |
1-59593-321-2 | 2 | 0.51 |
References | Authors | |
7 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Tetsuro Ogi | 1 | 153 | 38.64 |
Takaya Uchino | 2 | 2 | 0.51 |