Abstract | ||
---|---|---|
This paper presents a prototype of a distributed 3D rendering system in a hierarchical Grid environment. 3D rendering with massive data sets is a computationally intensive task. In order to make full use of computational resources on Grids, a hierarchical system architecture is designed to run over multiple clusters. This architecture involves both sort-first and sort-last parallel rendering algorithms to achieve excellent scalability, rendering performance and load balance. |
Year | Venue | Keywords |
---|---|---|
2004 | IEICE TRANSACTIONS ON INFORMATION AND SYSTEMS | distributed rendering, computational grids, task partition, resource management, massive data sets |
Field | DocType | Volume |
Resource management,Computer vision,Data set,Computer graphics (images),Computer science,3D rendering,Artificial intelligence,Database | Journal | E87D |
Issue | ISSN | Citations |
7 | 1745-1361 | 4 |
PageRank | References | Authors |
0.54 | 0 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Huabing Zhu | 1 | 9 | 1.88 |
Tony Kai Yun Chan | 2 | 19 | 2.18 |
Lizhe Wang | 3 | 2973 | 191.46 |
Reginald Jegathese | 4 | 6 | 1.29 |