Title | ||
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A greedy knowledge acquisition method for the rapid prototyping of knowledge structures |
Abstract | ||
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The main goal of this paper is the presentation of a new GReedy knowledge Acquisition Procedure (GRAP) for rapid prototyping of knowledge structures (KS) or spaces. The classical knowledge acquisition method for this [2] is even for domain experts cognitive demanding and computational complex. GRAP interactively generates an online knowledge acquisition schedule so that experts only have to provide simple nonredundant judgements about the (learning / cognitive) precedence in pairs of (learning / cognitive) objects. From these data GRAP generates a Hasse diagram of the surmise relation from which the knowledge structures and optimal user-adaptive learning paths can be derived. In a case-study we developed with three expert software engineers a knowledge structure and optimal learning paths for 23 software design patterns within a few hours. |
Year | DOI | Venue |
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2005 | 10.1145/1088622.1088673 | K-CAP |
Keywords | DocType | ISBN |
expert software engineer,greedy knowledge acquisition method,data grap,new greedy knowledge,classical knowledge acquisition method,online knowledge acquisition schedule,optimal user-adaptive,acquisition procedure,grap interactively,software design pattern,knowledge structure,rapid prototyping,computational complexity,transitive closure,software engineering | Conference | 1-59593-163-5 |
Citations | PageRank | References |
2 | 0.48 | 2 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
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Claus Möbus | 1 | 58 | 15.18 |
Heiko Seebold | 2 | 13 | 1.86 |
Hilke Garbe | 3 | 21 | 4.69 |