Title
Entertainment feature of a game using skin conductance response
Abstract
There are many computer games in the world, but generally game players challenge either the computer, or real players in the case of many person games. In view of the strong connectivity advocated between communication and entertainment in the field of entertainment computing, the use of biological signals for computer games is of interest. Here, a novel type of game using biological signals was developed as an entertainment device. The change in skin conductance caused by sweating was measured as a signal reflecting the player's agitation during the game. This type of game incorporates various characteristics relating to communication. First, players of the game challenge themselves because they are able to view their detected biological signals. In this situation, a kind of self-reference system is constructed. Second, the environments in which the game is played changed how the game was enjoyed. Third, the game system reveals differences of context between player and observer. From these characteristics, it is considered that the use of biological signals is attractive for entertainment computing.
Year
DOI
Venue
2004
10.1145/1067343.1067365
Advances in Computer Entertainment Technology
Keywords
DocType
ISBN
person game,computer game,entertainment device,game player,game challenge,skin conductance response,novel type,game system,entertainment feature,biological signal,real player,entertainment computing,skin conductance
Conference
1-58113-882-2
Citations 
PageRank 
References 
11
1.57
0
Authors
3
Name
Order
Citations
PageRank
Shigeru Sakurazawa1429.39
Naofumi Yoshida213428.45
Nagisa Munekata33911.63