Abstract | ||
---|---|---|
A new technique is presented for determining the positions where a range sensor should be located to acquire the surfaces of a complex scene. The al- gorithm consists of two stages. The first stage applies a voting scheme that considers occlusion edges. Most of the surfaces of the scene are recovered through views computed in that way. Then, the second stage fills up remain- ing holes through a scheme based on visibility analysis. By leaving the more expensive visibility computations at the end of the exploration process, effi- ciency is increased. |
Year | Venue | Field |
---|---|---|
1998 | BMVC | Computer vision,Visibility,Voting,Computer graphics (images),Computer science,Algorithm,Artificial intelligence,Computation |
DocType | Citations | PageRank |
Conference | 11 | 1.08 |
References | Authors | |
11 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Miguel Ángel Garcia | 1 | 220 | 24.41 |
Susana Velázquez | 2 | 17 | 1.74 |
Angel Domingo Sappa | 3 | 23 | 3.10 |