Title
Reflective Learning through Playing Digital Game The Sims 2
Abstract
Containing too many actions and only a little time for reflection, earlier games were reflexive rather than reflective. Most of the research literature on game play emphasized the learning that occurs through game actions but relatively few concern the potential for emotional experiences and reflection that occur within game play. In combining artificial intelligence (AI) techniques and advanced simulation systems, the digital game The Sims 2 (TS2 ), provides a life-like narrative structured environment for player exploration, making it one of the most powerful and dynamic interactive narrative environments ever created. The TS2 player online community provides artistic creations, fictional narratives, ongoing in-depth discussions of play experiences, and descriptions of real-life experiences that have intermingled to become a firm network that supports social interactions and learning. In this study, I investigated the reflection that occurred via playing the digital game TS2 to see if such experience and reflection could lead players to generate new understanding and learning.
Year
DOI
Venue
2009
10.1007/978-3-642-03364-3_28
Edutainment
Keywords
Field
DocType
game play,player exploration,digital game,fictional narrative,reflective learning,life-like narrative,game action,dynamic interactive narrative environment,ts2 player online community,earlier game,play experience,artificial intelligent,reflection,narrative structure,social interaction
Reflexivity,Online community,Game mechanics,Simulation,Computer science,Game art design,Game design,Narrative,Game Developer,Multimedia,Reflective practice
Conference
Volume
ISSN
Citations 
5670
0302-9743
0
PageRank 
References 
Authors
0.34
4
1
Name
Order
Citations
PageRank
Hui-Chun Hsiao1121.87