Title
Gesture-based interaction with virtual 3D objects on large display: what makes it fun?
Abstract
In this paper, we describe a virtual game where game play is afforded by the user's silhouette interacting with on-screen 3D gaming objects, e.g. a soccer ball or a "chapteh" (Shuttlecock Kicking) -- a game played traditionally in villages, i.e. "kampongs", in Asia. The virtual game system projects a life-size image of the location where the game is often played, e.g. soccer field when soccer is played or village playground in the case of "chapteh". The player's silhouette is super-imposed on the screen as the user interacts with the on-screen virtual 3D object using his body movement, e.g. bounce or lift. We compare the game play when different design variables were changed, e.g. replacing the soccer field image or removing the silhouette outline, to evaluate which design variable affects a user's experience during game play.
Year
DOI
Venue
2009
10.1145/1520340.1520566
CHI Extended Abstracts
Keywords
Field
DocType
user experience
User experience design,Game mechanics,Video game design,Silhouette,Computer science,Game art design,Game design document,Game design,Human–computer interaction,Level design,Multimedia
Conference
Citations 
PageRank 
References 
3
0.39
11
Authors
4
Name
Order
Citations
PageRank
Jamie Ng17910.46
Tze-Jan Sim230.39
Yao-Sheng Foo330.39
Vanessa Yeo480.83