Title
A remote Chinese chess game using mobile phone augmented reality
Abstract
In this paper, we use Augmented Reality (AR) technology to implement a client-server Chinese chess game on mobile phones. Without a real chess board, users can play Chinese chess or learn "kifu" on the server. Kifu, recording every step in playing Chinese chess, is very helpful for players to learn and analyze the strategies for playing Chinese chess. Moreover, users can "directly" pick up a chess piece and move it through his mobile phone. This approach gives users the most natural human-computer interface. Because of the convenience of mobile phones, users do not need to sit in front of their computers or to buy an expensive device for AR technology (like HMD), and they can play board games ubiquitously and inexpensively with the system. With the wireless communication technology and client-server architecture, the system will not be restricted by storage memory and compute speed of any mobile phone. The system server can get AI of the advanced computer chess and numerous kifu resources from a "advanced Chinese chess knowledgebase system" developed by professor Shun-Chin Hsu.
Year
DOI
Venue
2008
10.1145/1501750.1501817
Advances in Computer Entertainment Technology
Keywords
Field
DocType
remote chinese chess game,real chess board,wireless communication technology,advanced chinese chess knowledgebase,augmented reality,advanced computer chess,chinese chess,client-server chinese chess game,mobile phone,system server,ar technology,chess piece,ubiquitous computing,client server architecture,wireless communication,human computer interface,client server
Architecture,Wireless,Computer science,Augmented reality,Human–computer interaction,Mobile phone,Ubiquitous computing,Multimedia,Computer chess
Conference
Citations 
PageRank 
References 
4
0.44
6
Authors
3
Name
Order
Citations
PageRank
Lieu-Hen Chen1539.93
Chi-Jr Yu240.44
Shun-chin Hsu312016.60