Title
Well-being to "well done!": the development cycle in role-playing games
Abstract
Interest in designing games to convey persuasive messages concerning human well-being is growing, but presents a number of challenges. A significant problem comes in connecting the gameplay with the persuasive intent. We show how the gameplay structure of "avatar development" in popular-role playing games can be applied to the design of persuasive well-being games.
Year
DOI
Venue
2006
10.1007/11755494_13
PERSUASIVE
Keywords
Field
DocType
role-playing game,gameplay structure,persuasive intent,development cycle,significant problem,popular-role playing game,human well-being,persuasive well-being game,avatar development,persuasive message
Persuasive technology,Persuasion,Game mechanics,Emergent gameplay,Video game design,Computer science,Turns, rounds and time-keeping systems in games,Game design,Human–computer interaction,Avatar
Conference
Volume
ISSN
ISBN
3962
0302-9743
3-540-34291-5
Citations 
PageRank 
References 
1
0.35
4
Authors
4
Name
Order
Citations
PageRank
Pippin Barr122221.98
Rilla Khaled2109681.72
James Noble31683163.52
Robert Biddle443126.80