Abstract | ||
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With the recent advances in the 3D scanning field, the size of datasets to be displayed has increased up to bil- lions of points. Typically, we have a dense, unstructured set of points without connectivity information. Most researchers have proposed the point-surfel association to represent the surface's geometry and to render it using a planar approximation for each point. This paper proposes an alternative approximation, where curved surface elements (c-surfels) are employed, in order to get better adaptation to the surface to be rendered. We also use texture mapping and blending, to produce a perceptually better visualization. Improvements caused by using curved surfels instead of planar ones are especially noticeable at the object's silhouette. |
Year | Venue | Keywords |
---|---|---|
2005 | Journal of WSCG | texture mapping.,point-based rendering,graphics data structures,data structure,texture mapping |
Field | DocType | Volume |
Computer vision,Texture mapping,Computer graphics (images),Visualization,Computer science,Silhouette,3D rendering,Point based rendering,Planar,Artificial intelligence,Image-based modeling and rendering,Rendering (computer graphics) | Journal | 13 |
Issue | Citations | PageRank |
3 | 0 | 0.34 |
References | Authors | |
5 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
José Luiz Luz | 1 | 0 | 0.34 |
Luiz Velho | 2 | 1162 | 120.74 |
Paulo Cezar Pinto Carvalho | 3 | 74 | 12.29 |