Title
Story engine for interactive characters
Abstract
In recent years, many entertainment systems have relied on the progress of interaction technology to create characters that act autonomously. To show these lifelike characters, it is important for them to perform various actions, such as daily actions, reflex actions that require reacting to input from a user, perceiving actions where the character perceives an object and reacts to it, and actions based on personalities or feelings. This results in the problem of complex action planning. A character has to carry out the actions listed, keep schedules and maintain a personality, and react flexibly to user interaction, while still maintaining story flow. In this paper, we propose the Story Engine, which can execute various actions in multiple characters.
Year
DOI
Venue
2009
10.1145/1599301.1599314
SIGGRAPH Posters
Keywords
Field
DocType
interactive character,complex action planning,story engine,lifelike character,various action,act autonomously,entertainment system,daily action,user interaction,interaction technology,multiple character,physics simulation
Computer vision,Dynamical simulation,Computer graphics (images),Computer science,Entertainment,Interaction technology,Schedule,Artificial intelligence,Action planning
Conference
Citations 
PageRank 
References 
0
0.34
0
Authors
4
Name
Order
Citations
PageRank
Katsutoki Hamana141.84
Hiroshi Mori2124.52
Atsushi Nakano300.34
Junichi Hoshino418147.34