Title
Discovering interesting knowledge from a science and technology database with a genetic algorithm
Abstract
Data mining consists of extracting interesting knowledge from data. This paper addresses the discovery of knowledge in the form of prediction IF-THEN rules, which are a popular form of knowledge representation in data mining. In this context, we propose a genetic algorithm (GA) designed specifically to discover interesting fuzzy prediction rules. The GA searches for prediction rules that are interesting in the sense of being new and surprising for the user. This is done adapting a technique little exploited in the literature, which is based on user-defined general impressions (subjective knowledge). More precisely, a prediction rule is considered interesting (or surprising) to the extent that it represents knowledge that not only was previously unknown by the user but also contradicts his original believes. In addition, the use of fuzzy logic helps to improve the comprehensibility of the rules discovered by the GA. This is due to the use of linguistic terms that are natural for the user. A prototype was implemented and applied to a real-world science & technology database, containing data about the scientific production of researchers. The GA implemented in this prototype was evaluated by comparing it with the J4.8 algorithm, a variant of the well-known C4.5 algorithm. Experiments were carried out to evaluate both the predictive accuracy and the degree of interestingness (or surprisingness) of the rules discovered by both algorithms. The predictive accuracy obtained by the proposed GA was similar to the one obtained by J4.8, but the former, in general, discovered rules with fewer conditions. In addition it works with natural linguistic terms, which leads to the discovery of more comprehensible knowledge. The rules discovered by the proposed GA and the best rules discovered by J4.8 were shown to a user (a University Director) in an interview who evaluated the degree of interestingness (surprisingness) of the rules to him. In general the user considered the rules discovered by the GA much more interesting than the rules discovered by J4.8.
Year
DOI
Venue
2004
10.1016/j.asoc.2003.10.002
Applied Soft Computing
Keywords
Field
DocType
Data mining,Classification,Genetic algorithms,Rule interestingness
Knowledge representation and reasoning,Computer science,Scientific production,Fuzzy logic,Artificial intelligence,Computer programming,Machine learning,Database,Genetic algorithm
Journal
Volume
Issue
ISSN
4
2
1568-4946
Citations 
PageRank 
References 
18
1.02
19
Authors
3
Name
Order
Citations
PageRank
Wesley Romão1251.82
Alex Alves Freitas2188696.25
Itana M.de S. Gimenes3181.02