Abstract | ||
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We propose a method to support intuitive coloring and texture mapping for designing of 3D shapes of computer graphics in this paper. This method generates multiple candidate models applying various kinds of texture patterns and allows users to evaluate them sensitively. The technique called Interactive Evolutionary Computation (IEC) helps them to easily find the pleasant color texture pattern for 3D graphic shapes. To respond the users' evaluation quickly, texture-mapping procedure should be easy. In this method, 3D shapes are reconstructed to a simple representation and applied for simple image warp functions. |
Year | DOI | Venue |
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2006 | 10.1109/ICSMC.2006.384655 | 2006 IEEE INTERNATIONAL CONFERENCE ON SYSTEMS, MAN, AND CYBERNETICS, VOLS 1-6, PROCEEDINGS |
Keywords | Field | DocType |
texture mapping,computer graphics,image texture,image processing,computer graphic,image warping,3d graphics,evolutionary computation,interactive evolutionary computation | Texture mapping,Computer vision,Texture compression,Projective texture mapping,Image texture,Computer science,Image processing,Artificial intelligence,Texture atlas,Computer graphics,Texture filtering | Conference |
ISSN | Citations | PageRank |
1062-922X | 1 | 0.37 |
References | Authors | |
7 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Tsuneo Kagawa | 1 | 121 | 25.25 |
Yukihide Tamotsu | 2 | 1 | 0.71 |
Hiroaki Nishino | 3 | 202 | 42.91 |
Kouichi Utsumiya | 4 | 181 | 31.31 |