Title
Hyperstories: a model to specify and design interactive educational stories
Abstract
We introduce a conceptual model for building interactive hypermedia literary stories. Hyperstories extend and plasticize the idea of "branching games" and the classic "choose your own adventure" stories. The model combines static and dynamic objects embedded in nested contexts to allow flexible navigation through virtual worlds. Hyperstories include the concept of object migration between nodes, underexplored in hypermedia environments. As a result, the model supports objects manipulated by the learner, autonomous objects, characters representing entities that behave independently from the user, and a clear separation between content and interface representation. We discuss different aspects involved in the implementation of hyperstories. Finally, we analyze some further trends and issues in this growing line of research.
Year
DOI
Venue
1997
10.1109/SCCC.1997.637085
SCCC
Keywords
Field
DocType
literature,context modeling,virtual worlds,computer science,conceptual model,error correction,user interfaces,educational software,software performance,navigation,rhythm,software engineering
Educational software,Metaverse,Conceptual model,Hypermedia,Computer science,Object migration,Adventure,Human–computer interaction,User interface,Branching (version control)
Conference
ISBN
Citations 
PageRank 
0-8186-8052-0
10
1.80
References 
Authors
22
2
Name
Order
Citations
PageRank
Mauricio Lumbreras1426.15
Jaime Sánchez2102.82