Abstract | ||
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The emergence of online games has fundamentally changedsecurity requirements for computer games, which previouslywere largely concerned with copy protection. In thispaper, we examine how new security requirements impactthe design of online games by using online Bridge, a simpleclient-server game, as our case study. We argue that securityis emerging as an inherent design issue for onlinegames, after graphics and artificial intelligence, which havebecome important issues of the design of most games fordecades. The most important new security concern in on-linegame design is fairness enforcement, and most securitymechanisms all contribute to a single objective, namely,making the play fair for each user. |
Year | DOI | Venue |
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2003 | 10.1109/CSAC.2003.1254333 | ACSAC |
Keywords | Field | DocType |
internet,client server,game design,artificial intelligent | Internet privacy,Security through obscurity,Emergent gameplay,Game mechanics,Video game development,Computer security,Turns, rounds and time-keeping systems in games,Computer science,Cloud computing security,Game Developer,Computer security model | Conference |
ISBN | Citations | PageRank |
0-7695-2041-3 | 27 | 2.95 |
References | Authors | |
3 | 1 |
Name | Order | Citations | PageRank |
---|---|---|---|
Jianxin Jeff Yan | 1 | 876 | 63.76 |