Abstract | ||
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Much work in software architecture has been inspired by work in physical architecture, in particular Alexander's work on 'design patterns'. By contrast, Alexander's work is little-used in town planning and architecture. In this paper, we examine some of the reasons that this is so, describe some parallels and differences between the fields of physical and software architecture, and identify areas in which future collaboration may be fruitful. The notion of 'participatory design' is important in software engineering and in urban regeneration, but the participatory mechanisms in each field are quite different. |
Year | DOI | Venue |
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2004 | 10.1145/1029997.1030007 | Workshop on Interdisciplinary Software Engineering Research |
Keywords | Field | DocType |
future collaboration,design pattern,physical architecture,particular alexander,town planning,urban regeneration,participatory mechanism,software engineering,software architecture,participatory design | Applications architecture,Participatory design,Software engineering,Software architecture description,Architecture tradeoff analysis method,Architectural engineering,Resource-oriented architecture,Reference architecture,Software architecture,Engineering,Enterprise architecture framework | Conference |
ISBN | Citations | PageRank |
1-58113-988-8 | 3 | 0.53 |
References | Authors | |
4 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Stephen Rank | 1 | 71 | 4.31 |
Carl O'Coill | 2 | 5 | 1.03 |
Cornelia Boldyreff | 3 | 464 | 56.05 |
Mark Doughty | 4 | 121 | 8.65 |