Abstract | ||
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In the 40 years since Arthur Samuel's 1960 Advances in Computers chapter, enormous progress has been made in developing programs to play games of skill at a level comparable to, and in some cases beyond, what the best humans can achieve. In Samuel's time, it would have seemed unlikely within 40 years worldclass backgammon, checkers, chess, Othello, and Scrabble programs would be built. These remarkable achievements are the results of a better understanding of the problems being solved, major algorithmic insights, and tremendous advances in hardware technology. Computer games research is one of the major success stories of artificial intelligence. This chapter can be viewed as a successor to Samuel's work. A review of the scientific advances made in developing computer games is given. These ideas are the ingredients required for a successful program. Case studies for the games of backgammon, bridge, checkers, chess, Othello, poker, and Scrabble are presented. They are the recipes for building highperformance game-playing programs. |
Year | DOI | Venue |
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2000 | 10.1016/S0065-2458(00)80019-4 | Advances In Computers |
Keywords | DocType | Volume |
games computers,real time,artificial intelligent | Conference | 52 |
Issue | ISSN | ISBN |
1 | Advances In Computers | 0-262-51112-6 |
Citations | PageRank | References |
32 | 6.61 | 51 |
Authors | ||
1 |
Name | Order | Citations | PageRank |
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Jonathan Schaeffer | 1 | 361 | 41.63 |