Title
Soft Shadow Maps: Efficient Sampling Of Light Source Visibility
Abstract
Shadows, particularly soft shadows, play an important role in the visual perception of a scene by providing visual cues about the shape and position of objects. Several recent algorithms produce sqf shadows at interactive rates, but they do not scale well with the number of polygons in the scene or only compute the outer penumbra. In this paper, we present a new algorithm for computing interactive soft shadows on the GPU. Our new approach provides both inner- and outer-penumbra for a modest computational cost, providing interactive frame-rates for models with hundreds of thousands of polygons.Our technique is based on a sampled image of the occluders, as in shadow map techniques. These shadow samples are used in a novel manner, computing their effect on a second projective shadow texture using fragment programs. In essence, the fraction of the light source area hidden by each sample is accumulated at each texel position of this Soft Shadow Map. We include an extensive study of the approximations caused by our algorithm, as well as its computational costs.
Year
DOI
Venue
2006
10.1111/j.1467-8659.2006.00995.x
COMPUTER GRAPHICS FORUM
Keywords
Field
DocType
interactive shadows, soft shadows, shadow map, GPU, real-time rendering
Sensory cue,Computer vision,Shadow,Visibility,Polygon,Computer graphics (images),Computer science,Real-time rendering,Shadow mapping,Artificial intelligence,Shadow volume,Visual perception
Journal
Volume
Issue
ISSN
25
4
0167-7055
Citations 
PageRank 
References 
27
1.47
18
Authors
6
Name
Order
Citations
PageRank
Lionel Atty1271.47
Nicolas Holzschuch260740.15
marc lapierre31256.41
Jean-Marc Hasenfratz41517.78
Charles Hansen515710.59
François Sillion62128188.75