Abstract | ||
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In this paper, the principle of facial animation compatible with the MPEG-4 standard is introduced. Then the algorithm of calculating the displacements of face mesh vertices within the influence of facial animation parameters (FAPs) is discussed and improved. At last, a method of constructing FaceDefTables, which is one field of facial definition parameters (FDPs), is presented Using this technique, realistic facial animation can be generated |
Year | DOI | Venue |
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2002 | 10.1109/SIMSYM.2002.1000177 | Annual Simulation Symposium |
Keywords | DocType | ISSN |
facial animation parameter,face mesh vertices,facial definition parameters,computer animation,facial animation,computer graphics,3d facial models,mpeg-4 standard,facial models,realistic facial animation,mpeg-4 facedeftables,face mesh vertex,facial definition parameter,mpeg-4,facedeftables | Conference | 1082-241X |
ISBN | Citations | PageRank |
0-7695-1552-5 | 6 | 0.68 |
References | Authors | |
7 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Dalong Jiang | 1 | 203 | 10.26 |
Li Zhiguo | 2 | 6 | 0.68 |
Zhaoqi Wang | 3 | 225 | 33.91 |
Wen Gao | 4 | 219 | 12.41 |