Abstract | ||
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In order to keep the awareness of the problem without fading the experience of past disaster, it is effective to reexperience it with high presence sensation. in this study, earthquake disaster experience system that records the scene of the disaster and represents it with high presence sensation was developed. in this method, the scene of the real world is recorded using virtual sphere model and it can be represented in immersive projection display such as CAVE or dome display. by using this system, the user can experience high presence scene using the effect of virtual depth sensation. |
Year | DOI | Venue |
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2012 | 10.1109/3PGCIC.2012.35 | P2P, Parallel, Grid, Cloud and Internet Computing |
Keywords | Field | DocType |
high presence scene,high presence digital archive,real world,virtual sphere model,immersive projection display,dome display,high presence sensation,virtual depth sensation,earthquake disaster experience system,disaster experience,past disaster,lenses,image resolution,cave,information retrieval systems,internet,humanities,disasters | Video recording,Immersion (virtual reality),Depth perception,Projection display,Multimedia,Geography,The Internet | Conference |
ISBN | Citations | PageRank |
978-1-4673-2991-0 | 0 | 0.34 |
References | Authors | |
1 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Tetsuro Ogi | 1 | 153 | 38.64 |
Hasup Lee | 2 | 4 | 2.19 |
Yuki Ishiyama | 3 | 0 | 0.34 |
Yosuke Kubota | 4 | 0 | 1.01 |