Abstract | ||
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The video game software industry has a reputation for volatile, chaotic projects yet, in spite of dramatic growth in global revenues, surprisingly little academic work has examined these projects. This study reports a preliminary investigation into this under-researched area. We interviewed eight video game producers from a range of companies, using a critical incident method to explore risk management practices and risk perceptions. Our results revealed that in lieu of formal risk management practices, these managers relied on prototyping, pre-production decision points, and agile approaches to contain risk on their projects. Among the risk factors mentioned, two are specific to the unique context of video game development. The risk of failing to match the development strategy to the project was identified as a major cause of problems during the development process, and a new risk - the 'fun factor' - was a key element threatening the success of the final game release. |
Year | DOI | Venue |
---|---|---|
2014 | 10.1109/HICSS.2014.534 | System Sciences |
Keywords | Field | DocType |
video game software industry,video game producer,final game release,risk management,new risk,development process,risk factor,risk perception,risk management practice,formal risk management practice,video game development,video game development projects | Computer science,Video game development,Game design document,Game design,Knowledge management,Agile software development,Risk management,Game Developer,Game testing,Marketing,Reputation | Conference |
ISSN | Citations | PageRank |
1060-3425 | 4 | 0.52 |
References | Authors | |
5 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Marc Schmlaz | 1 | 4 | 0.52 |
Aimee Finn | 2 | 4 | 0.52 |
Hazel Taylor | 3 | 138 | 11.29 |