Abstract | ||
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The TiM project focuses on creating games for visually impaired or blind children. In this context, the TiM plat- form is designed to help the creation of such games. For the modeling of games, we used active objects. This ar- ticle deals with the benefits and specificities of this ap- proach. Most game creators will not be computer pro- grammers, and to facilitate the use of our tools (pro- vided under the form of Java programming libraries) we define both a higher level and very simple language, and then above it a graphical tool. This framework provides facilities to create both very simple games when the au- thor has no programming skills, or to develop advanced games for more advanced computer users. |
Year | Venue | Keywords |
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2002 | GAME-ON | specific peripherals.,visual disability,multimodality,active-objects |
Field | DocType | Citations |
Game programming,Computer science,Game design,Level design,Java,Multimedia,Game development tool | Conference | 0 |
PageRank | References | Authors |
0.34 | 1 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Cyrille Bertelle | 1 | 81 | 20.42 |
Antoine Dutot | 2 | 20 | 4.53 |
Damien Olivier | 3 | 42 | 6.95 |