Title
Geppetto: an environment for the efficient control and transmission of digital puppetry
Abstract
An evolution of remote control puppetry systems is presented. These systems have been designed to provide high quality trainer to trainee communication in game scenarios containing multiple digital puppets with interaction occurring over long haul networks. The design requirements were to support dynamic switching of control between multiple puppets; suspension of disbelief when communicating through puppets; sensitivity to network bandwidth requirements; and as an affordable tool for professional interactive trainers (Interactors). The resulting system uses a novel pose blending solution guided by a scaled down desktop range motion capture controller as well as traditional button devices running on an standard game computer. This work incorporates aspects of motion capture, digital puppet design and rigging, game engines, networking, interactive performance, control devices and training.
Year
DOI
Venue
2011
10.1007/978-3-642-22024-1_30
HCI (14)
Keywords
Field
DocType
efficient control,game scenario,design requirement,standard game computer,digital puppetry,multiple digital puppet,digital puppet design,game engine,desktop range motion capture,control device,interactive performance,remote control puppetry system,gesture,motion capture
Motion capture,Control theory,Trainer,Remote control,Puppetry,Computer science,Gesture,Digital puppetry,Human–computer interaction,Bandwidth (signal processing),Multimedia
Conference
Citations 
PageRank 
References 
6
0.53
6
Authors
3
Name
Order
Citations
PageRank
Daniel P. Mapes1569.52
Peter Tonner260.53
Charles E. Hughes328230.34