Title
Quality Mesh Generation in Higher Dimensions
Abstract
We consider the problem of triangulating a d-dimensional region. Our mesh generation algorithm, called QMG, is a quadtree-based algorithm that can triangulate any polyhedral region including nonconvex regions with holes. Furthermore, our algorithm guarantees a bounded aspect ratio triangulation provided that the input domain itself has no sharp angles. Finally, our algorithm is guaranteed never to overrefine the domain, in the sense that the number of simplices produced by QMG is bounded above by a factor times the number produced by any competing algorithm, where the factor depends on the aspect ratio bound satisfied by the competing algorithm. The QMG algorithm has been implemented in C++ and is used as a mesh generator for the finite element method.
Year
DOI
Venue
2000
10.1137/S0097539796314124
SIAM J. Comput.
Keywords
Field
DocType
mesh generator,d-dimensional region,mesh generation algorithm,bounded aspect ratio triangulation,quality mesh generation,higher dimensions,aspect ratio,qmg algorithm,input domain,factor time,quadtree-based algorithm,competing algorithm,qradtree-based algorithm,triangulation,finite element method,tetrahedra,polyhedron,mesh generation,technical report
Combinatorics,Polyhedron,Bounded set,Finite element method,Triangulation (social science),Tetrahedron,Mesh generation,Mathematics,Quadtree,Bounded function
Journal
Volume
Issue
ISSN
29
4
0097-5397
Citations 
PageRank 
References 
38
5.62
4
Authors
2
Name
Order
Citations
PageRank
Scott A. Mitchell146177.77
Stephen A. Vavasis2607135.74