Title
Tele-immersive gaming for everybody
Abstract
In this demonstration, we present two 3D tele-immersive games: light-saber dual and block fencing that merge 3D video representations of participants in real-time to enable remote interactions in a virtual world. The light-saber dual arranges participants in a symmetric setup where both participants interact with each other in a virtual world with similar goals. On the other hand, the block fencing creates an asymmetric setup where participants interact with virtual objects having different goals. Using these two setups, we address the challenges and novelty of our solutions in portable environment setup, data acquisition, multi-stream synchronization, multi-stream session management, mobile device rendering, and overlay communication in the design and implementation of advanced 3D tele-immersive systems.
Year
DOI
Venue
2011
10.1145/2072298.2072455
ACM Multimedia 2001
Keywords
Field
DocType
virtual world,asymmetric setup,symmetric setup,multi-stream synchronization,multi-stream session management,block fencing,virtual object,portable environment setup,participants interact,tele-immersive gaming,tele-immersive game,virtual worlds,portability,mobile device,data acquisition,real time
Synchronization,Computer science,Data acquisition,Mobile device,Immersion (virtual reality),Software portability,Novelty,Overlay,Rendering (computer graphics),Multimedia
Conference
Citations 
PageRank 
References 
7
0.78
5
Authors
6
Name
Order
Citations
PageRank
Ahsan Arefin125922.45
Zixia Huang217612.53
Raoul Rivas321918.69
Shu Shi420416.62
Wanmin Wu542433.05
Klara Nahrstedt67941636.63