Abstract | ||
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The use of procedural modelling has risen dramatically over the last decade. This has been partly due to the increase in computing power, affording developers the opportunity to use methods that were previously infeasible. A further reason for this growth is due to the improvement of the representation of human knowledge. The development of procedural modeling has, thus far, been somewhat disjointed and ad hoc as different areas of graphics, gaming and modelling have been utilizing the technique with little reference outside of their own specialisation. This paper provides an overview of procedural modelling covering key techniques and applications and then suggests a framework for the development of a procedural modelling system that can form areas of land of both populated areas and bodies of water. |
Year | DOI | Venue |
---|---|---|
2010 | 10.1109/IV.2010.80 | IV |
Keywords | Field | DocType |
own specialisation,procedural modeling,affording developer,populated area,human knowledge,key technique,procedural modelling system,procedural modelling,last decade,different area,computational geometry,shape,computational modeling,grammar,games,graphics,virtual reality | Graphics,Data science,Virtual reality,Procedural modeling,Computer science,Computational geometry,Solid modelling,Human knowledge,Multimedia | Conference |
ISSN | Citations | PageRank |
1550-6037 | 2 | 0.43 |
References | Authors | |
11 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
David Fletcher | 1 | 2 | 0.43 |
Yong Yue | 2 | 10 | 1.91 |
Majid Al Kader | 3 | 2 | 0.43 |