Abstract | ||
---|---|---|
To remain an attractive model, skeleton-based implicit surfaces have to allow the design and display of shapes at interactive rates. This paper focuses on surfaces whose skeletons are graphs of interconnected curves. We present subdivision-curve primitives that rely on convolution for generating bulge-free and crease-free implicit surfaces. These surfaces are efficiently yet correctly displayed using local meshes around each curve that locally overlap in blending regions. Subdivision-curve primitives offer a practical solution to the unwanted-blending problem that ensures C1 continuity everywhere. Moreover, they can be used to generate representations at different levels of detail, enabling the interactive display of at least a coarse version of the objects, whatever the performance of the workstation. |
Year | DOI | Venue |
---|---|---|
2001 | 10.1109/SMA.2001.923378 | Shape Modeling International |
Keywords | Field | DocType |
subdivision-curve primitive,coarse version,different level,additional key words and phrases: convolution sur- faces,skeleton-based implicit surface,local mesh,crease-free implicit surface,levels of detail,interactive rate,attractive model,interactive implicit modeling,new solution,subdivision-curve primitives,interactive display,implicit surfaces.,c1 continuity,solid modeling,computer graphic,convolution,skeleton,computer graphics,workstations,curve fitting,surface,graphics,shape,level of detail,object model,computational geometry | Graph,Polygon mesh,Interactive displays,Computer graphics (images),Curve fitting,Convolution,Computer science,Computational geometry,Workstation,Subdivision | Conference |
ISBN | Citations | PageRank |
0-7695-0853-7 | 17 | 0.94 |
References | Authors | |
14 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Marie-Paule Cani | 1 | 2201 | 152.33 |
Samuel Hornus | 2 | 166 | 12.52 |