Title
Instantiating general games using prolog or dependency graphs
Abstract
This paper proposes two ways to instantiate general games specified in the game description language GDL to enhance exploration efficiencies of existing players. One uses Prolog's inference mechanism to find supersets of reachable atoms and moves; the other one utilizes dependency graphs, a datastructure that can calculate the dependencies of the arguments of predicates by evaluating the various formulas from the game's description.
Year
Venue
Keywords
2010
KI
inference mechanism,exploration efficiency,reachable atom,general game,various formula,utilizes dependency graph,game description language gdl
Field
DocType
Volume
Graph,Game description language,Inference,Computer science,Disjunctive normal form,Theoretical computer science,Prolog,Predicate (grammar),Dependency graph
Conference
6359
ISSN
ISBN
Citations 
0302-9743
3-642-16110-3
8
PageRank 
References 
Authors
0.77
12
2
Name
Order
Citations
PageRank
Peter Kissmann118113.93
Stefan Edelkamp21557125.46