Title
Design issues in the visual era
Abstract
In art, "Design is composition. A design consists of parts arranged into a coherent whole." In computer science, "The design lays out the classes and objects needed in a program and defines how they interact." Are we not saying that software design is parts (classes and objects) arranged into a coherent whole? The paper looks at design principles as expressed in beginning courses in these two seemingly disparate disciplines. The majority of the paper is concerned with the presentation of a minimal working vocabulary for visual design issues. It concludes with some observations about the worldviews from computer science and from art, and the importance of making students aware of the worldview of the typical user of their products.
Year
DOI
Venue
2003
10.1145/782941.782980
SIGCSE Bulletin
Keywords
Field
DocType
visual era,visual design issue,disparate discipline,design principle,coherent whole,typical user,software design,minimal working vocabulary,computer science,visual design
Object-oriented design,Communication design,User experience design,Design education,Software design,Computer science,Environmental graphic design,Strategic design,Multimedia,Vocabulary
Journal
Volume
Issue
Citations 
35
2
0
PageRank 
References 
Authors
0.34
0
1
Name
Order
Citations
PageRank
Louise E. Moses111.13