Abstract | ||
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This paper describes a computer-character system intended to create a natural interaction between the computer and the user. Using predefined control rules, it generates the movements of the computer character's head, body, hands, and gaze-lines according to changes in the user's position and gaze-lines. This system acquires the user's information about the user's position, facial region, and gaze-lines by using a vision subsystem and an eye-tracker unit. The vision subsystem detects the presence of a person, estimates the three-dimensional position of the person by using information acquired by a stationary camera, and determines the locations of the face and hands. The reactive motions of the computer character are generated according to a set of predefined if-then rules. Furthermore, a motion-description file is designed to define simple and complex kinds of gestures. |
Year | DOI | Venue |
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1999 | 10.1007/3-540-46616-9_22 | Gesture Workshop |
Keywords | Field | DocType |
dynamic reaction,facial region,predefined control rule,vision subsystem,complex kind,predefined if-then rule,eye-tracker unit,computer character,active character,motion-description file,computer-character system,three-dimensional position,three dimensional | Computer vision,Natural interaction,Gesture,Facial region,Artificial intelligence,Engineering | Conference |
Volume | ISSN | ISBN |
1739 | 0302-9743 | 3-540-66935-3 |
Citations | PageRank | References |
0 | 0.34 | 8 |
Authors | ||
2 |