Title
Active Character: Dynamic Reaction to the User
Abstract
This paper describes a computer-character system intended to create a natural interaction between the computer and the user. Using predefined control rules, it generates the movements of the computer character's head, body, hands, and gaze-lines according to changes in the user's position and gaze-lines. This system acquires the user's information about the user's position, facial region, and gaze-lines by using a vision subsystem and an eye-tracker unit. The vision subsystem detects the presence of a person, estimates the three-dimensional position of the person by using information acquired by a stationary camera, and determines the locations of the face and hands. The reactive motions of the computer character are generated according to a set of predefined if-then rules. Furthermore, a motion-description file is designed to define simple and complex kinds of gestures.
Year
DOI
Venue
1999
10.1007/3-540-46616-9_22
Gesture Workshop
Keywords
Field
DocType
dynamic reaction,facial region,predefined control rule,vision subsystem,complex kind,predefined if-then rule,eye-tracker unit,computer character,active character,motion-description file,computer-character system,three-dimensional position,three dimensional
Computer vision,Natural interaction,Gesture,Facial region,Artificial intelligence,Engineering
Conference
Volume
ISSN
ISBN
1739
0302-9743
3-540-66935-3
Citations 
PageRank 
References 
0
0.34
8
Authors
2
Name
Order
Citations
PageRank
Shan Lu100.34
Seiji Igi28314.01