Abstract | ||
---|---|---|
There always exist limitations on computer capability.For real-time shared three dimensional systems,it is essential to nd important tasks for users amongall possible tasks to walk through and interact with 3DCG (Computer Graphics) spaces. Incorporating livevideos, as components of virtual spaces, into 3D CGspaces is one of the heaviest tasks. In order to realizea real-time virtual space, we must use low qualityrepresentations for component objects in the space.LoD (Level of Detail)... |
Year | Venue | Keywords |
---|---|---|
1996 | CoDAS | real time,level of detail,three dimensional,computer graphic |
Field | DocType | Citations |
Graphics,Level of detail,Computer science,Quality of service,Human–computer interaction,Computer graphics,Multimedia,Virtual space,Kernel virtual address space,Qos management | Conference | 0 |
PageRank | References | Authors |
0.34 | 1 | 10 |
Name | Order | Citations | PageRank |
---|---|---|---|
Masatoshi Arikawa | 1 | 244 | 54.13 |
Akira Amano | 2 | 33 | 7.69 |
Kaori Maeda | 3 | 42 | 13.44 |
Reiji Aibara | 4 | 51 | 13.89 |
Shinji Shimojo | 5 | 301 | 75.89 |
Yasuaki Nakamura | 6 | 105 | 140.45 |
kaduo hiraki | 7 | 3 | 1.05 |
Kouji Nishimura | 8 | 38 | 8.88 |
Mutsuhiro Terauchi | 9 | 38 | 6.14 |
Kitsutaro Amano | 10 | 13 | 3.53 |