Title
Visual Enhancement For Sports Entertainment By Vision-Based Augmented Reality
Abstract
This paper presents visually enhanced sports entertainment applications: AR Baseball Presentation System and Interactive AR Bowling System. We utilize vision-based augmented reality for getting immersive feeling. First application is an observation system of a virtual baseball game on the tabletop. 3D virtual players are playing a game on a real baseball field model, so that users can observe the game from favorite view points through a handheld monitor with a web camera. Second application is a bowling system which allows users to roll a real ball down a real bowling lane model on the tabletop and knock down virtual pins. The users watch the virtual pins through the monitor. The lane and the ball are also tracked by vision-based tracking. In those applications, we utilize multiple 2D markers distributed at arbitrary positions and directions. Even though the geometrical relationship among the markers is unknown, we can track the camera in very wide area. Copyright (C) 2008 Y.Uematsu and H.Saito. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
Year
DOI
Venue
2008
10.1155/2008/145363
ADVANCES IN HUMAN-COMPUTER INTERACTION
Keywords
Field
DocType
augmented reality
Computer graphics (images),Entertainment,Computer science,Simulation,Augmented reality,Baseball field,Vision based,Mobile device,Human–computer interaction,Immersion (virtual reality),Baseball game
Journal
Volume
ISSN
Citations 
2008
1687-5893
1
PageRank 
References 
Authors
0.35
13
2
Name
Order
Citations
PageRank
Yuko Uematsu1537.72
Hideo Saito21147169.63