Abstract | ||
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Blendshape interpolation is one of the most successful techniques for creating emotive digital characters for entertainment and simulation purposes. The quest for ever more realistic digital characters has pushed for higher resolution blendshapes. Many existing correspondence techniques, however, have difficulty establishing correspondences between very detailed blendshapes. To further aggravate the problem, in certain cases (such as pronounced wrinkles) exact 1:1 correspondences are unlikely to be found, and consequently no objectively "correct" solution exists. |
Year | DOI | Venue |
---|---|---|
2011 | 10.1145/2037826.2037837 | SIGGRAPH 2009: Talks |
Keywords | Field | DocType |
certain case,emotive digital character,pronounced wrinkle,simulation purpose,existing correspondence technique,higher resolution blendshapes,blendshape interpolation,detailed blendshapes,interactive high-resolution,successful technique,realistic digital character,facial cartography,short term memory,high resolution | Computer vision,Computer graphics (images),Computer science,Entertainment,Interpolation,Artificial intelligence,Emotive | Conference |
Citations | PageRank | References |
1 | 0.35 | 0 |
Authors | ||
8 |
Name | Order | Citations | PageRank |
---|---|---|---|
Cyrus A. Wilson | 1 | 123 | 9.32 |
Oleg Alexander | 2 | 175 | 12.92 |
Borom Tunwattanapong | 3 | 113 | 8.54 |
Pieter Peers | 4 | 1109 | 55.34 |
Abhijeet Ghosh | 5 | 772 | 58.87 |
Jay Busch | 6 | 283 | 23.06 |
Arno Hartholt | 7 | 211 | 19.08 |
Paul Debevec | 8 | 4955 | 449.10 |