Abstract | ||
---|---|---|
humanaquarium is a mobile performance space which draws upon the traditions of busking and street performance to engage audiences in collaborative, creative play.We describe how the conceptual and physical nature of the performance space affected the way we composed the audio/visual performance content in Phantasmagoria, an interactive art piece built for the humanaquarium environment. |
Year | Venue | Keywords |
---|---|---|
2010 | Smart Graphics | interactive art piece,physical nature,street performance,mobile performance space,visual performance content,humanaquarium environment,creative play,interactive content,performance space |
Field | DocType | Volume |
Computer science,Interactive art,Human–computer interaction,Phantasmagoria,Interactive content,Multimedia | Conference | 6133 |
ISSN | ISBN | Citations |
0302-9743 | 3-642-13543-9 | 1 |
PageRank | References | Authors |
0.36 | 2 | 6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Robyn Taylor | 1 | 151 | 15.29 |
Guy Schofield | 2 | 226 | 19.21 |
John Shearer | 3 | 41 | 6.19 |
Pierre Boulanger | 4 | 321 | 37.79 |
Jayne Wallace | 5 | 440 | 34.58 |
Patrick Olivier | 6 | 3049 | 230.82 |