Abstract | ||
---|---|---|
Robot games have been proposed as a way to motivate people to do physical exercises while playing. Although this area is very new, both commercial and scientific robot games have been developed mainly based on interaction with a single user and a robot. The goal of this paper is to describe a generic software framework which can be used to create games where multiple players can play against a mobile robot. The paper shows how an adaptive AI system (D2) developed for real-time strategy (RTS) computer games can be successfully applied in a robotics context using the robotics control framework Player/Stage. D2 is based on Case-Based Planning which learns from demonstration. Using the proposed framework, the paper shows how a robot learns a strategy for an implementation of a simple game. |
Year | DOI | Venue |
---|---|---|
2010 | 10.1007/978-3-642-17248-9_14 | Lecture Notes in Computer Science |
Keywords | DocType | Volume |
robotics control framework player,real-time strategy,multi player robot game,generic software framework,proposed framework,robot game,mobile robot,adaptive ai system,robotics context,case-based planning,scientific robot game,artificial intelligence,robot learning,software framework,physical exercise,artificial intelligent,human robot interaction,robot control,games | Conference | 6414 |
ISSN | ISBN | Citations |
0302-9743 | 3-642-17247-4 | 1 |
PageRank | References | Authors |
0.36 | 14 | 2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Søren Tranberg Hansen | 1 | 20 | 3.11 |
Santiago Ontañón | 2 | 619 | 78.32 |