Title
Short and long term benefits of enjoyment and learning within a serious game
Abstract
Intelligent Tutoring Systems (ITSs) have been used for decades to teach students domain content or strategies. ITSs often struggle to maintain students' interest and sustain a productive practice environment over time. ITS designers have begun integrating game components as an attempt to engage learners and maintain motivation during prolonged interactions. Two studies were conducted to investigate enjoyment and performance at short-term (90 minutes) and long-term (3 weeks) timescales. The short-term study (n=34) found that students in a non-game practice condition performed significantly better and wrote more than the game-based practice. However, the long-term study (n=9) found that when students were in the game-based environment they produced longer contributions than when in the non-game version. Both studies revealed trends that the game-based system was slightly more enjoyable, though the differences were not significant. The different trends across studies indicate that games may contribute to an initial decrease in performance, but that students are able to close this gap over time.
Year
DOI
Venue
2011
10.1007/978-3-642-21869-9_20
AIED
Keywords
Field
DocType
game-based practice,game-based environment,serious game,non-game version,non-game practice condition,game-based system,short-term study,long-term study,long term benefit,students domain content,intelligent tutoring systems,productive practice environment
Knowledge management,Psychology,Game based learning
Conference
Volume
ISSN
Citations 
6738
0302-9743
9
PageRank 
References 
Authors
0.55
4
3
Name
Order
Citations
PageRank
G. Jackson124732.22
Kyle B. Dempsey2143.48
Danielle S. McNamara339385.67